Full Steam Ahead, Cap’n!
I’m a father of two small boys. Which means, almost inevitably, I know certain TV shows and films off by heart.
I had a hunch this would be the case when Child #1 was born, so I made the vow that these films would be Pixar films. I love Pixar, let’s just get this out of the way now. They have not done a damn thing wrong. They even took NASCAR and made it interesting, which is on the far side of impossible. No other studio could take a character who says only two words through a whole film and inject him with so much, well, character.
Anyway, I had my attention brought to a series of Tweets from Emma Coats, one of Pixar’s story board artists of guidelines she learned from the guys at Pixar when she joined them. It’s fortuitous that these come just as I’m stalling with the novel, and the answer was so head scratchingly obvious I needed it in 140 characters for me to see it (it was Point #7 in case you were wondering).
I needed more plotting. I had a ‘you know what would be cool?’ setting, and it is cool and will fight to the death anyone who claims otherwise, and a kick arse start, but found myself floundering at 50,000 words, with only the vaguest of ideas where I was going.
I’ll stop waffling here and post Emma’s rules. If I ever meet her I owe her a drink.
#1: You admire a character for trying more than for their successes.
#2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be v. different.
#3: Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.
#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
#5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.
#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
#8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.
#9: When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.
#10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.
#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.
#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.
#14: Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
#16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.
#17: No work is ever wasted. If it’s not working, let go and move on – it’ll come back around to be useful later.
#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
#20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?
#21: You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?
#22: What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.